Spinners Game is an interdisciplinary performance for three dancers, sound creation and IMSS (Interaction Motion Sound System). Through the movements of the dancers and the triggers of the sound device, Spinners Game explores and presents various fragments of memory. 

An omnipresent musical narrator, the composer creates maps of invisible spaces using video software (IMSS by LiSiLoG), detectable only by touch. As in a game, traps, subterfuges and bonuses are inserted to reveal hidden musicalities. 

The IMSS software is designed to address "instrumental scenography", by allowing capture information to be mapped. In this performance, two cameras are used (a webcam and a fisheye camera), one above the stage and the other facing the stage. 

Educational session for the public
This session introduces the public to a system of sound and body interaction, enabling spectators to discover how new technologies can enrich artistic creation. Through this interaction, participants explore the links between acoustics, motion capture and computer vision, stimulating interdisciplinary thinking. In this system, they become not only spectators but also "creators": their movements influence sound effects in real time, opening up a space for exploration and creativity. 

Mentions
Biography(s)
Location
Spinners Game - School session
Qingqing Teng, Emma Terno
School sessions

RESIDENCE
Mon. 17 - Thu. 20 February 2025
Friche la Belle de Mai (le Module)

SCHOOL SESSIONS
Fri. February 21, 2025 | 10h00 - 12h00 + 14h00 - 16h00
Friche la Belle de Mai (le Module)

DURATION
2h00 per session

Distribution

Qingqing Teng
composer 

Emma Terno
choreographer 

Useful links